AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in Ecuador in Q4 2021
Explore the performance of the top 5 2D realistic games on iOS in Ecuador during Q4 2021, with insights on weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw impressive performances from the top 5 2D realistic games on iOS in Ecuador. Below, we delve into their weekly downloads, revenue, and active user trends. All data is sourced from Sensor Tower.
Clash of Kings - CoK from ELEX Wireless had notable revenue fluctuations throughout the quarter. Weekly revenue peaked at around $1K in late September and early December, with a notable increase to approximately $1.1K in the week of December 20. However, weekly downloads were virtually non-existent during this period.
Evony from TOP GAMES INC. showed a strong upward trend in weekly revenue, starting at $333 and peaking at about $1.1K in the last week of December. Weekly downloads varied, reaching a high of 471 at the start of the quarter and ending with 362 in the last week. Active users started at around 1.5K, dipped to approximately 914, but recovered to 1.2K by the end of December.
Dream League Soccer 2024 by First Touch Games Ltd. had consistent weekly downloads, starting at 934 and peaking at 1.3K mid-December. Weekly revenue saw a significant increase towards the end of the quarter, rising from $398 at the start to around $798 in the week of December 20. Active users also saw a steady rise, starting at 10.8K and reaching 11.9K by mid-December.
Covet Fashion: Dress Up Game by Crowdstar LLC experienced steady weekly revenue, with notable peaks at $524 in early November and a slight decline to $245 by the end of December. Weekly downloads showed modest numbers, peaking at 82 in the last week. Active users remained relatively stable, starting at 402 and ending the quarter at 373.
8 Ball Pool™ by Miniclip.com demonstrated strong consistency in weekly downloads, starting at 1.1K and ending at 1.3K. Weekly revenue saw a significant increase towards the end of the quarter, from $233 in late September to $548 in the week of December 20. Active users were consistently high, starting at 36.2K and peaking at 38.2K in the last week of December.
For more detailed insights into these trends, visit Sensor Tower.